For Honor, a game set in a time where Vikings, Samurai, and Knights battle for supremacy in an everlasting struggle of power and land. This game has brought about a new kind of play. It’s many different modes of play, awesome customization, and genuine historical attributes make for an exciting game right out of the box. For Honor involves hours of customization options from the color of the armor, to the paint and tattoos, gender and more. You can also change your abilities or “feats” and change the type of equipment that you wear for increased bonuses within the game itself.
Having a separate story mode section of the game is an amazing feature as well. It tells the story of how the rift between these three factions came to be. Each of the 3 chapters has 6 sub-levels to make for a decent offline mode for a game that focuses primarily on multiplayer and dueling.
Of the game modes, there are Dominion, Duel, Brawl, Skirmish, and Elimination. These are all different types of play and allow for a wide variety of interaction between gamers. These game modes involve 1v1’s, 2v2’s, large scale battles that involve both NPC’s and the players to capture and hold territories, as well as classic Deathmatch style play. There’s much to do as the world map updates every six hours to show how factions are doing. You can deploy your own war assets to help your favorite faction advance and perform better in their overall ranking and ground that they control.
You can use any of the 12 individual heroes to take online no matter what faction. Each of the factions having four heroes to start with is a nice touch. I’ve also read that with the Season Pass and future DLC there are plans to add even more! These different heroes all have interesting styles of play and allow for players to change the way the game is played. They all have different abilities, stances, mechanics and more.
My personal favorite faction, the Knights, is a classic take on this historical piece of history. I enjoy playing as the agile Peacekeeper, which seems like a homage to Assassin’s Creed in a way. Of the other factions, I also enjoy the Samurai Orochi class. This is a very-skilled fighter with agile movements, range, and is just an overall fun class to play. Many of the feats for both the Orochi and Peacekeeper seem overpowered currently, however, I feel that Ubisoft has done a good job with making the classes balanced for each faction.
In my opinion, Ubisoft has done very well with this new IP and I’m sure that it will continue to do well. It is currently released on Xbox One, PS4, and PC. With future DLC plans, a great playerbase, and hours of gameplay, this is a game that you will not want to miss out on!
I hope you enjoyed this review, positive criticism and feedback on how to improve is welcomed!
See you out there Monster Squad!